

191 fire emblem wallpapers favorite fire emblem fan club 191 wallpapers 757 mobile walls 2598 art 77 images 546 avatars 4 gifs 39. Each enemy that carries the highest total of each stat take a -6 debuff to that stat. Swift Sparrow and Fury’s additional Attack and Speed grant higher damage and follow-up consistency. Anyway, Dorothea and Lene from Fire Emblem. If Sing or Dance is used, grants Atk+2 to target. Theoretically, she can also grow decently in the Myrmidon line because of her Sword proficiency, but her low Strength growths severely limit her potential in the class. Dorothea is a playable character in Fire Emblem: Three Houses. Fire Emblem Heroes Wiki is a FANDOM Games Community. Play through the epic storyline to see how the Order of Heroes fares against the Emblian Empire. Her high Charm growth (though not the highest) makes her excellent for Gambits and for avoiding Gambits used by the enemy. Inflicts Spd/Res-4 on foes within 2 spaces during combat.Guidance (allows non-Fliers within 2 spaces to teleport to a space adjacent to Dorothea and Lene), and. Inflicts Spd/Res-3 on foes within 2 spaces during combat. Inflicts Spd/Res-2 on foes within 2 spaces during combat. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) Unit's base movement has no effect on movement granted. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. (If unit used a movement skill that warped them, its remaining movement is 0.) Passives TypeĪt start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.Īt start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.Īt start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.Īt start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.Īfter an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. Converts any penalties on target ally into bonuses. Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns.Ĭonverts penalties on target into bonuses.

Rarityįor stat values between level 1 and 40, see this page.

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth. The stat growth page explains how the variation works.
